Saturday, July 5, 2008

Horseshoe Rules




Went to this link and found some interesting information about horseshoe rules.

A ringer is worth 3 points. In order for a horseshoe to be classified as a ringer, you must be able to draw a straight line between the open ends of the horseshoe and not have that line touch the stake.

Tossing your horseshoe closest to the stake is worth one point. The priority goes to any horseshoe that actually touches (or leans) against the stake; if none of the horseshoes are actually touching then the closest is determined by distance. If by chance a competitor scores both of the closest horseshoes then he is awarded 2 points instead of the normal one.

Ringers and closest horseshoes are calculated separately, so it's entirely possible for a player to score 3 points from a ringer on their first toss and an additional point for having the closest horseshoe on their second.

As with many games, there is a twist called cancellations. Anytime both opponents land horseshoes that are equally close to the stake they cancel each other out – no score is given. The same holds true for ringers; if both parties score a ringer then no points are awarded for that particular ringer. Taking this to the next level, let's say Joe tossed two ringers and Mary tossed one. In this situation Mary's canceled one of Joe's ringers out, so only one would remain, earning him three points.

I have heard somewhere that crazy cock-fighters count ringers for five points--perhaps they are in a hurry to get back to their fights. You know those gambling types. . .

1 Comment:

patricia said...

Good rules, how come Jason's "rules" were not on there??

Template Designed by Douglas Bowman - Updated to Beta by: Blogger Team
Modified for 3-Column Layout by Hoctro